Virtual Reality (VR) eSports is a combination of competitive multiplayer gaming using the physical movements of VR technology. VR eSports has started to emerge as a new market due to the rise of the eSports industry and the affordability of consumer-level VR technologies. ESport games are very competitive, with players motivated by different aspects of... Continue Reading →
Audio Podcast – Sports and Media: an analysis of the Past, the Present and the Future
This podcast analyses the past, the present, and the future of the relationship between sports and media. Starting off from how verbal retellings played a part in the development of sports broadcasting, this podcast looks at the role that newspapers played and the emergence of radio and television, and the contemporary medium, i.e., OTT with... Continue Reading →
I bet you a skin! The growing concern over the gamification and gamblification of eSports
Welcome to my last blog post of my digital media transformation series in which I will continuing on my last audio podcast and be discussing the convergence of eSports and betting. Along with this, I will be discussing the implications this convergence has already had on sport consumption and the impact it will have on... Continue Reading →
Audio Podcast – An Analysis of Gambling and Gamification.
This podcast talks about the analysis of gambling (gamblification) and gamification with links into the football industry. The podcast discusses digital integration and how it has made the consumption of digital games ever more gamified. This podcast also examines the how bookmakers benefit due to live sporting events occurring and the development of the new... Continue Reading →