VR eSports: a look into the future of competitive gaming

Virtual Reality (VR) eSports is a combination of competitive multiplayer gaming using the physical movements of VR technology. VR eSports has started to emerge as a new market due to the rise of the eSports industry and the affordability of consumer-level VR technologies. ESport games are very competitive, with players motivated by different aspects of... Continue Reading →

Health amongst eSports athletes

Video games and competitive gaming, known as eSports, is a competition where two or more human players compete with a defined set of rules and are becoming increasingly popular as a recreational activity in society. The industry is on the rise, with an estimated 1.1 billion viewers watching professional eSports activities in 2020. ESport events... Continue Reading →

Can someone have a worthwhile career in eSports?

eSports has been seeing rapid growth in the past few years. According to a study by Brown et al. (2018), the evolution of the internet from Web 1.0 to Web 2.0 and the vision that the intellects have been aspiring up to Web 5.0 has truly influenced what we see today in the field of... Continue Reading →

eSports and Women: Why women are underrepresented in the gaming industry

At the beginning of this century, the eSports industry was not yet a significant player, although it already existed as a niche of video and computer games. The importance and interest only began to increase with the rise of the internet and its infrastructure. Especially among the younger generation, eSports today have a significant meaning.... Continue Reading →

Can eSport players be called sports athletes?

Electronic sports, or "eSports," is a term for video game competitions. The global eSports market was estimated to be worth just over US$1.22 billion in 2021 and is projected to increase to US$1.44 billion in 2022. According to Statista, the market is anticipated to develop at a compound yearly growth rate of 21% from 2019... Continue Reading →

The unknown! A discussion about virtual reality and the world of Esports

The penultimate interaction of this 6 part series in which myself and fellow sports marketing masters student, Jack Prentice, will be discussing the growth of Esports accompanied with an evaluation of the lastest IT craze, virtual reality, or VR as it is more commonly known. As some of you may, or may not know, the... Continue Reading →

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