Virtual Reality (VR) eSports is a combination of competitive multiplayer gaming using the physical movements of VR technology. VR eSports has started to emerge as a new market due to the rise of the eSports industry and the affordability of consumer-level VR technologies. ESport games are very competitive, with players motivated by different aspects of... Continue Reading →
Sport Media Ecology: an analysis of the future
In my first two blog posts we looked at the past and present ecology of sports media, so it is only right to look into the future to predict what might be happening in the years to come. There are many possibilities of where the sports media could take us, as media is constantly evolving.... Continue Reading →
An Analysis of New Platforms in a Newer Sport Media Ecology
The development of digital media has brought about the emergence of several new media platforms for sports content to be distributed from. Web 2.0's creative, democratic, interactive and complex network characteristics has fostered the platformisation of social media, apps, E-sports and VR/AR as channels for sporting content (Lindgren, 2017). Social media's defining attributes and features... Continue Reading →
MDT: Video and Audio Podcast
MDT Video Podcast: eSports in a Newer Media Ecology This video blog aims to explore the rise of eSports in a newer media ecology through looking at the 1st and 2nd of the 5 insights outlined by Andy Miah, the expansion of what counts as sport and physical activity; and the rise of eSports. The... Continue Reading →